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¸£Àû±ÆÕ¾ Catalog 2025-2026

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COM 537 Gaming and Social Networks

°ä°¿²ÑÌý537ÌýÌýGaming and Social NetworksÌýÌý(3 credit hours)ÌýÌý

Exploration of inter-relations among mobile technologies (cell phones, PDAs), location-based activities, and playful/social spaces. Investigates: (1) the definition of basic gaming concepts (community, narrative, play, and space); (2) the history of games as social environments, with particular emphasis on multi-user domains (MUDs); and (3) the definition of games, which use the physical space as the game environment, such as pervasive games, location-based games, and hybrid reality games. Discussion of inter-connections among games, education, and art. By permission of department.