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CSC 562 Introduction to Game Engine Design
This course offers an advanced discussion of topics in computer graphics, with an emphasis on rendering techniques and GPU shader programming used in computer game engine design. Students are required to implement a medium-size game program that includes modeling and rendering, 2D physics, and animation of dynamic objects. Students will learn about GPU basics, mathematics of transformations, visual appearance properties, texturing, global illumination, and toon shading in computer games.
Prerequisites: °ä³§°äÌý561 or °ä³§°äÌý461 or equivalent course from a previous university
Typically offered in Spring only