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¸£Àû±ÆÕ¾ Catalog 2026-2027

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PRT 280 Explorations in Virtual Recreation and Esports

±Ê¸é°ÕÌý280ÌýÌýExplorations in Virtual Recreation and EsportsÌýÌý(3 credit hours)ÌýÌý

Virtual reality, gaming and other immersive technologies are rapidly influencing the ways that people recreate. While you might have played games on a Nintendo Switch or visited a faraway destination in a Meta Quest virtual reality headset, you may not have considered the careers of people developing these technologies; the wellness implications of these experiences; or how relationships and society might be effected through their use. This course is an introduction to virtual recreation that includes exploring apps, games, and devices; business and career ramifications of virtual recreation; as well as health and wellness outcomes of these developing technologies. Course activities will include a blend of esports game play, field trips, out-of-class assignments using virtual recreation technologies, and investigation of research into the health and wellness effects of these technologies!

GEP Interdisciplinary Perspectives

Typically offered in Fall and Spring

Sport Management (BS): Professional Golf Management Concentration

/undergraduate/natural-resources/parks-recreation-tourism-management/sport-management-bs-professional-golf-management/

Through extensive classroom studies and internship experience, our program prepares students to take on the business side of the golf industry, including marketing, budgeting, merchandising, instruction, golf cart fleet management, and tournament operations. Students also develop valuable skills around the social impacts of the sport to help them deliver excellent customer service in the areas of teaching, customer relations and technology.