Computer Science (BS): Game Development Concentration
Program Overview
The Department of Computer Science in the College of Engineering at NC State 腦瞳排桴 offers a Bachelor of Science in Computer Science degree. The program is accredited by the Computing Accreditation Commission of泭插詁楚啦,泭.泭
Students complete the standard set of engineering first-year courses, which include courses in the humanities, chemistry, mathematics, physics, and computing. Students may apply to join the Department of Computer Science as degree-seeking students via the泭.泭
The Computer Science curriculum teaches students the skills needed to specify, design, implement, test, and deploy computer and software systems. Core courses provide a foundation for all students in programming languages, data structures, software engineering, systems, the theory of computation, the basics of building secure software and systems, teaming and communication, and the social and ethical dimensions of the practice of computer science.泭
All Computer Science majors must complete a team project in Senior Design. Projects under the auspices of the departments泭泭may have industrial sponsors, so student teams gain experience working jointly with industry representatives to achieve project goals. Senior Design teams are expected to solve a technical computing problem while effectively communicating their work and process to various audiences.
Game Development Concentration
Computer games are some of the most complex software development projects and employ some of the most advanced technologies of any application area of computer science. The entertainment software sector is a multi-billion dollar industry with increasing demand for new employees trained in these technologies and methods. In addition to the more familiar entertainment sector, these technologies also have applications to such areas as training, education, visualization, and social interaction forums so-called serious games. North Carolina is now among the top tier of US states with centers of game industry employment. As the game industry continues to grow, demand by North Carolina companies for new graduates with a strong background in computer science with a focus on game development will also expand.
Many aspects of computer game development are unique to the game industry and the Game Development Concentration provides specialized coursework in these areas. The Game Development Concentration focuses on game development technologies while preserving the breadth and depth of the general computer science BS degree. The concentration requires that students take 21 hours of games-focused courses. Of the nine credit hours required for other electives, students in the concentration must select three courses from a list that spans topics such as fiction writing, film, and music. These courses provide grounding in the creation of conventional media and provide the background in these disciplines needed to participate in the multidisciplinary aspects of the design of games.泭 Finally, students must complete a games-focused semester-long project either through Senior Design or an independent study/research project.
Departmental Information
The Department of Computer Science is located in Engineering Building II on NC States Centennial Campus.泭泭
Plan Requirements
| Code | Title | Hours |
|---|---|---|
| Major Field of Study Requirements | ||
| Math | ||
| 紼插泭141 | Calculus I 1,2 | 4 |
| 紼插泭241 | Calculus II 1,2 | 4 |
| 紼插泭242 | Calculus III | 4 |
| 紼插泭305 | Introductory Linear Algebra and Matrices | 3 |
| 釦啦泭370 | Probability and Statistics for Engineers | 3 |
| Sciences | ||
| 唬晨泭101 &硃鳥梯;泭唬晨泭102 | Chemistry - A Molecular Science and General Chemistry Laboratory 1,2 | 4 |
| 捩喊泭205 &硃鳥梯;泭捩喊泭206 | Physics for Engineers and Scientists I and Physics for Engineers and Scientists I Laboratory 1,2 | 4 |
| 捩喊泭208 &硃鳥梯;泭捩喊泭209 | Physics for Engineers and Scientists II and Physics for Engineers and Scientists II Laboratory | 4 |
| Basic Science Elective | 3 | |
| CSC Major | ||
| 唬釦唬泭116 | Introduction to Computing - Java 2 | 3 |
| 唬釦唬泭216 &硃鳥梯;泭唬釦唬泭217 | Software Development Fundamentals and Software Development Fundamentals Lab 2 | 4 |
| 唬釦唬泭226 | Discrete Mathematics 2 | 3 |
| 唬釦唬泭230 | C and Software Tools | 3 |
| 唬釦唬泭246 | Concepts and Facilities of Operating Systems for Computer Scientists | 3 |
| 唬釦唬泭316 | Data Structures and Algorithms | 3 |
| 唬釦唬泭326 | Software Engineering | 4 |
| 唬釦唬泭333 | Automata, Grammars, and Computability | 3 |
| 唬釦唬泭379 | Ethics in Computing | 1 |
| 唬釦唬泭492 | Senior Design Project | 3 |
| Other Major | ||
| CSC Restricted Electives | 3 | |
| Other Restricted Electives - Group B | 3 | |
| 楚捧勞泭331 | Communication for Engineering and Technology | 3 |
| Concentration Courses/Groups/Electives | ||
| 唬釦唬泭481 | Game Engine Foundations 2 | 3 |
| CSC Games Core 2 | 3 | |
| CSC Games Restricted Electives 2 | 6 | |
| Games Restricted Electives | 9 | |
| Games Project (verify requirement) 4 | ||
| College Requirements | ||
| 楚泭101 | Introduction to Engineering & Problem Solving 1,3 | 1 |
| 楚泭102 | Engineering in the 21st Century 3 | 2 |
| 楚泭115 | Introduction to Computing Environments 1 | 1 |
| 楚唬泭205 | Fundamentals of Economics | 3 |
| 棗娶泭楚唬泭201 | Principles of Microeconomics | |
| 棗娶泭插賊楚泭201 | Introduction to Agricultural & Resource Economics | |
| General Education Program Requirements | ||
| 楚捧勞泭101 1,3 | 4 | |
| GEP Humanities | 6 | |
| GEP Social Sciences | 3 | |
| GEP Elective | 3 | |
| GEP Interdisciplinary Perspectives | 3 | |
| GEP Health and Exercise Studies | 2 | |
| GEP Global Knowledge (verify requirement) | ||
| GEP Foundations of American Democracy (verify requirement) | ||
| World Language Proficiency (verify requirement) | ||
| Total Hours | 121 | |
- 1
College of Engineering CODA classes.
- 2
A grade of C or higher is required.
- 3
A grade of C- or higher is required.
- 4
Students must complete a departmentally approved Games-focused project as part of 唬釦唬泭492, 唬釦唬泭490, or 唬釦唬泭499.
泭Basic Science Electives
| Code | Title | Hours |
|---|---|---|
| BIO *** | ||
| CH泭201 | Chemistry - A Quantitative Science | 3 |
| MEA *** | ||
| PB *** | ||
| PY泭123 | Stellar and Galactic Astronomy | 3 |
| PY泭124 | Solar System Astronomy | 3 |
| PY泭328 | Stellar and Galactic Astrophysics | 3 |
| PY泭341 | Relativity, Gravitation and Cosmology | 3 |
| PY泭401 | Quantum Physics I | 3 |
| PY泭402 | Quantum Physics II | 3 |
| PY泭407 | Introduction to Modern Physics | 3 |
| PY泭411 | Mechanics I | 3 |
| PY泭412 | Mechanics II | 3 |
| PY泭413 | Thermal Physics | 3 |
| PY泭414 | Electromagnetism I | 3 |
| PY泭415 | Electromagnetism II | 3 |
| ZOO *** | ||
CSC Games Core
| Code | Title | Hours |
|---|---|---|
| CSC泭461 | Computer Graphics | 3 |
| CSC泭486 | Computational Visual Narrative | 3 |
CSC Games Restricted Electives
| Code | Title | Hours |
|---|---|---|
| CSC泭411 | Introduction to Artificial Intelligence | 3 |
| CSC泭454 | Human-Computer Interaction | 3 |
| CSC泭461 | Computer Graphics | 3 |
| CSC泭462 | Advanced Computer Graphics Projects | 3 |
| CSC 48* | 3 | |
| CSC泭582 | Computer Models of Interactive Narrative | 3 |
| CSC泭584 | Building Game AI | 3 |
Games Restricted Electives
| Code | Title | Hours |
|---|---|---|
| CSC泭281 | Foundations of Interactive Game Design | 3 |
| COM泭327 | Critical Analysis of Communication Media | 3 |
| COM泭427 | Game Studies | 3 |
| ENG泭282 | Introduction to Film | 3 |
| ENG泭288 | Fiction Writing | 3 |
| ENG泭376 | Science Fiction | 3 |
| ENG泭377 | Fantasy | 3 |
| ENG泭492 | Special Topics in Film and Media Studies | 3 |
| MUS泭306 | Music Composition with Computers | 3 |
泭Other Restricted Electives - Group B
| Code | Title | Hours |
|---|---|---|
| CSC Restricted Elective Courses | 1-6 | |
| ACC泭310 | Intermediate Financial Accounting I | 3 |
| ACC泭311 | Intermediate Financial Accounting II | 3 |
| ACC泭330 | An Introduction To Income Taxation | 3 |
| ACC泭340 | Accounting Information Systems | 3 |
| ARS泭306 | Music Composition with Computers | 3 |
| BUS泭320 | Financial Management | 3 |
| BUS泭340 | Information Systems Management | 3 |
| BUS泭360 | Marketing Methods | 3 |
| BUS 4** | ||
| CHE泭435 | Process Systems Analysis and Control | 3 |
| CHE泭465 | Colloidal and Nanoscale Engineering | 3 |
| CSC泭427 | Introduction to Numerical Analysis I | 3 |
| CSC泭428 | Introduction to Numerical Analysis II | 3 |
| DSC泭405 | Data Wrangling and Web Scraping | 1 |
| DSC泭406 | Exploratory Data Analysis for Big Data | 1 |
| DSC泭410 | Data Internship Preparation for Social Impact | 1 |
| DSC泭412 | Exploring Machine Learning | 1 |
| EC 3** | ||
| EC 4** | ||
| EC 5** | ||
| ECE 3** (except for ECE泭309) | ||
| ECE 4** | ||
| ECE 5** | ||
| EED泭401 | Teaching Undergraduate Engineers | 3 |
| 棗娶泭EED泭501 | Teaching Undergraduate Engineers | |
| EED泭411 | Societal Foundations for Engineering Education | 3 |
| 棗娶泭EED泭511 | Societal Foundations for Engineering Education | |
| EED泭414 | Ethics for Engineering Education | 3 |
| 棗娶泭EED泭514 | Ethics for Engineering Education | |
| EED泭495 | Special Topics in Engineering Education | 1-3 |
| EED泭502 | Engineering Education : Content, Assessment, and Pedagogy | 3 |
| EED泭509 | Field Experiences in Engineering Education | 3 |
| EED泭595 | Special Topics in Engineering Education | 1-3 |
| EMS泭480 | Teaching Mathematics with Technology | 3 |
| GC泭320 | 3D Spatial Relations | 3 |
| GC泭350 | Applied CAD/D and Geometric Controls | 3 |
| GC泭420 | Visual Thinking | 3 |
| GN 5** | ||
| ISE泭311 | Engineering Economic Analysis | 3 |
| ISE泭361 | Deterministic Models in Industrial Engineering | 3 |
| ISE 4** | ||
| ISE 5** | ||
| LOG泭335 | Symbolic Logic | 3 |
| LOG泭435 | Advanced Logic & Metamathematics | 3 |
| LOG泭535 | Advanced Logic and Metamathematics | 3 |
| MA泭302 | Numerical Applications to Differential Equations | 1 |
| MA泭341 | Applied Differential Equations I | 3 |
| MA泭351 | Introduction to Discrete Mathematical Models | 3 |
| MA泭401 | Applied Differential Equations II | 3 |
| MA泭402 | Mathematics of Scientific Computing | 3 |
| MA泭403 | Introduction to Modern Algebra | 3 |
| MA泭405 | Introduction to Linear Algebra | 3 |
| MA泭407 | Introduction to Modern Algebra for Mathematics Majors | 3 |
| MA泭408 | Foundations of Euclidean Geometry | 3 |
| MA泭410 | Theory of Numbers | 3 |
| MA泭412 | Long-Term Actuarial Models | 3 |
| MA泭413 | Short-Term Actuarial Models | 3 |
| MA泭425 | Mathematical Analysis I | 3 |
| MA泭426 | Mathematical Analysis II | 3 |
| MA泭427 | Introduction to Numerical Analysis I | 3 |
| MA泭428 | Introduction to Numerical Analysis II | 3 |
| MA泭430 | Mathematical Models in the Physical Sciences | 3 |
| MA泭432 | Mathematical Models in Life Sciences | 3 |
| MA泭437 | Applications of Algebra | 3 |
| MA 5** | ||
| MAE 3** | ||
| MAE 4** | ||
| MAE 5** | ||
| MIE 3** | ||
| MIE 4** | ||
| MSE 3** | ||
| MSE 4** | ||
| MSE 5** | ||
| MUS泭306 | Music Composition with Computers | 3 |
| NE 3** | ||
| NE 4** | ||
| NE 5** | ||
| OR 5** | ||
| PHI泭425 | Introduction to Cognitive Science | 3 |
| PSY泭307 | Industrial and Organizational Psychology | 3 |
| PSY泭340 | Human Factors Psychology | 3 |
| PSY泭400 | Perception | 3 |
| PSY泭420 | Cognitive Processes | 3 |
| PSY泭425 | Introduction to Cognitive Science | 3 |
| PY 4** | ||
| PY 5** | ||
| ST泭372 | Introduction to Statistical Inference and Regression | 3 |
| ST 4** | ||
| ST 5** | ||
CSC Restricted Electives泭
| Code | Title | Hours |
|---|---|---|
| CSC泭236 | Computer Organization and Assembly Language for Computer Scientists | 3 |
| CSC泭302 | Introduction to Numerical Methods | 3 |
| 棗娶泭CSC泭580 | Numerical Analysis I | |
| CSC泭342 | Applied Web-based Client-Server Computing | 3 |
| CSC泭401 | Data and Computer Communications Networks | 3 |
| 棗娶泭CSC泭573 | Internet Protocols | |
| CSC泭402 | Networking Projects | 3 |
| CSC泭405 | Computer Security | 3 |
| CSC泭406 | Architecture Of Parallel Computers | 3 |
| 棗娶泭CSC泭506 | Architecture Of Parallel Computers | |
| CSC泭408 | Software Product Management | 3 |
| CSC泭411 | Introduction to Artificial Intelligence | 3 |
| 棗娶泭CSC泭520 | Artificial Intelligence I | |
| CSC泭412 | Compiler Construction | 3 |
| 棗娶泭CSC泭512 | Compiler Construction | |
| CSC泭414 | Foundations of Cryptography | 3 |
| 棗娶泭CSC泭514 | Foundations of Cryptography | |
| CSC泭415 | Software Security | 3 |
| 棗娶泭CSC泭515 | Software Security | |
| CSC泭416 | Introduction to Combinatorics | 3 |
| CSC泭417 | Theory of Programming Languages | 3 |
| CSC泭418 | Software Analysis and Design | 3 |
| CSC泭419 | DevOps: Modern Software Engineering Practices | 3 |
| 棗娶泭CSC泭519 | DevOps: Modern Software Engineering Practices | |
| CSC泭422 | Automated Learning and Data Analysis | 3 |
| 棗娶泭CSC泭522 | Automated Learning and Data Analysis | |
| CSC泭431 | File Organization and Processing | 3 |
| CSC泭433 | Privacy in the Digital Age | 3 |
| 棗娶泭CSC泭533 | Privacy in the Digital Age | |
| CSC泭440 | Database Management Systems | 3 |
| 棗娶泭CSC泭540 | Database Management Concepts and Systems | |
| CSC泭442 | Introduction to Data Science | 3 |
| CSC泭447 | Introduction to Cloud Computing | 3 |
| 棗娶泭CSC泭547 | Cloud Computing Technology | |
| CSC泭450 | Web Services | 3 |
| CSC泭451 | Robot Motion Planning | 3 |
| CSC泭453 | Introduction to Internet of Things (IoT) Systems | 3 |
| CSC泭454 | Human-Computer Interaction | 3 |
| 棗娶泭CSC泭554 | Human-Computer Interaction | |
| CSC泭455 | Social Computing and Decentralized Artificial Intelligence | 3 |
| 棗娶泭CSC泭555 | Social Computing and Decentralized Artificial Intelligence | |
| CSC泭456 | Computer Architecture and Multiprocessors | 3 |
| 棗娶泭CSC泭506 | Architecture Of Parallel Computers | |
| CSC泭461 | Computer Graphics | 3 |
| 棗娶泭CSC泭561 | Principles of Computer Graphics | |
| CSC泭462 | Advanced Computer Graphics Projects | 3 |
| 棗娶泭CSC泭562 | Introduction to Game Engine Design | |
| CSC泭467 | Introduction to Quantum Algorithms | 3 |
| CSC泭469 | Quantum Programming | 3 |
| CSC泭471 | Modern Topics in Cybersecurity | 3 |
| CSC泭472 | Cybersecurity Practicum | 3 |
| CSC泭474 | Network Security | 3 |
| 棗娶泭CSC泭574 | Computer and Network Security | |
| 唬釦唬泭481 | Game Engine Foundations | 3 |
| 棗娶泭CSC泭581 | Game Engine Foundations | |
| CSC泭482 | Advanced Computer Game Projects | 3 |
| CSC泭484 | Building Game AI | 3 |
| 棗娶泭CSC泭584 | Building Game AI | |
| CSC泭486 | Computational Visual Narrative | 3 |
| 唬釦唬泭490 | Independent Study in Computer Science | 1-6 |
| CSC泭491 | Special Topics in Computer Science | 1-6 |
| 唬釦唬泭499 | Independent Research in Computer Science | 1-6 |
| CSC泭501 | Operating Systems Principles | 3 |
| CSC泭503 | Computational Applied Logic | 3 |
| CSC泭505 | Design and Analysis Of Algorithms | 3 |
| CSC泭510 | Software Engineering | 3 |
| CSC泭517 | Object-Oriented Design and Development | 3 |
| CSC泭530 | Computational Methods for Molecular Biology | 3 |
| CSC泭537 | Systems Attacks and Defenses | 3 |
| CSC泭541 | Advanced Data Structures | 3 |
| CSC泭542 | Neural Networks and Deep Learning | 3 |
| CSC泭546 | Management Decision and Control Systems | 3 |
| CSC泭548 | Parallel Systems | 3 |
| CSC泭563 | Visual Interfaces for Mobile Devices | 3 |
| CSC泭565 | Graph Theory | 3 |
| CSC泭568 | Enterprise Storage Architecture | 3 |
| CSC泭570 | Computer Networks | 3 |
| CSC泭572 | Optimizations and Algorithms | 3 |
| CSC泭575 | Introduction to Wireless Networking | 3 |
| CSC泭576 | Networking Services: QoS, Signaling, Processes | 3 |
| CSC泭577 | Switched Network Management | 3 |
| CSC泭578 | LTE and 5G Communications | 3 |
| CSC泭582 | Computer Models of Interactive Narrative | 3 |
| CSC泭583 | Introduction to Parallel Computing | 3 |
| CSC泭591 | Special Topics In Computer Science | 1-6 |
| CSC泭595 | Cybersecurity Practicum | 3 |
| ECE泭482 | Engineering Entrepreneurship Senior Design I | 3 |
| ECE泭483 | Engineering Entrepreneurship Senior Design II | 3 |
| MA泭414 | Foundations of Cryptography | 3 |
| MA泭416 | Introduction to Combinatorics | 3 |
| ST泭442 | Introduction to Data Science | 3 |
Semester Sequence
This is a sample.
Semester Sequence4, 5
| First Year | ||
|---|---|---|
| Fall Semester | Hours | |
| 唬晨泭101 &硃鳥梯;泭唬晨泭102 | Chemistry - A Molecular Science and General Chemistry Laboratory 1, 2 | 4 |
| 楚泭101 | Introduction to Engineering & Problem Solving 1, 3 | 1 |
| 楚泭115 | Introduction to Computing Environments 1 | 1 |
| 楚捧勞泭101 | Academic Writing and Research 1, 3 | 4 |
| 紼插泭141 | Calculus I 1, 2 | 4 |
| 泭 | Hours | 14 |
| Spring Semester | ||
| 唬釦唬泭116 | Introduction to Computing - Java 2 | 3 |
| 紼插泭241 | Calculus II 1, 2 | 4 |
| 捩喊泭205 &硃鳥梯;泭捩喊泭206 | Physics for Engineers and Scientists I and Physics for Engineers and Scientists I Laboratory 1, 2 | 4 |
| 楚泭102 | Engineering in the 21st Century 1, 3 | 2 |
| 楚唬泭205 | Fundamentals of Economics or Principles of Microeconomics or Introduction to Agricultural & Resource Economics | 3 |
| 泭 | Hours | 16 |
| Second Year | ||
| Fall Semester | ||
| 唬釦唬泭216 &硃鳥梯;泭唬釦唬泭217 | Software Development Fundamentals and Software Development Fundamentals Lab 2 | 4 |
| 唬釦唬泭226 | Discrete Mathematics 2 | 3 |
| 紼插泭242 | Calculus III | 4 |
| 捩喊泭208 &硃鳥梯;泭捩喊泭209 | Physics for Engineers and Scientists II and Physics for Engineers and Scientists II Laboratory | 4 |
| GEP Health and Exercise Studies | 1 | |
| 泭 | Hours | 16 |
| Spring Semester | ||
| 唬釦唬泭230 | C and Software Tools | 3 |
| 唬釦唬泭316 | Data Structures and Algorithms | 3 |
| 唬釦唬泭333 | Automata, Grammars, and Computability | 3 |
| 紼插泭305 | Introductory Linear Algebra and Matrices | 3 |
| GEP Requirement | 3 | |
| 泭 | Hours | 15 |
| Third Year | ||
| Fall Semester | ||
| 唬釦唬泭246 | Concepts and Facilities of Operating Systems for Computer Scientists | 3 |
| 唬釦唬泭481 | Game Engine Foundations 2 | 3 |
| 釦啦泭370 | Probability and Statistics for Engineers | 3 |
| Games Restricted Elective | 3 | |
| GEP Requirement | 3 | |
| 泭 | Hours | 15 |
| Spring Semester | ||
| 唬釦唬泭326 | Software Engineering | 4 |
| 唬釦唬泭379 | Ethics in Computing | 1 |
| CSC Games Core 2 | 3 | |
| 楚捧勞泭331 | Communication for Engineering and Technology | 3 |
| GEP Health and Exercise Studies | 1 | |
| Other Restricted Elective - Group B | 3 | |
| 泭 | Hours | 15 |
| Fourth Year | ||
| Fall Semester | ||
| 唬釦唬泭492 | Senior Design Project 7 | 3 |
| CSC Games Restricted Elective 2 | 3 | |
| Games Restricted Elective | 3 | |
| Basic Science Elective 3 | 3 | |
| GEP Requirement | 3 | |
| 泭 | Hours | 15 |
| Spring Semester | ||
| CSC Restricted Elective | 3 | |
| CSC Games Restricted Elective 2 | 3 | |
| Games Restricted Elective | 3 | |
| GEP Requirement | 3 | |
| GEP Requirement | 3 | |
| 泭 | Hours | 15 |
| 泭 | Total Hours | 121 |
- 1
College of Engineering CODA classes.
- 2
A grade of C or higher is required.
- 3
A grade of C- or higher is required.
- 4
One of the following two conditions regarding the major GPA is required: (l) the major GPA, which consists of all CSC courses attempted at NCSU, must be 2.0 or higher or (2) a student whose major grade point average is below 2.0 may graduate if no CSC course used to satisfy the major requirements has a grade below a C-.
- 5
Students must complete a departmentally approved Games-focused project as part of泭唬釦唬泭492,泭CSC泭498, 棗娶泭唬釦唬泭499.
Career Opportunities
Designing computer systems, and the software that runs on them is the job of computer scientists. Computer scientists find demand for their innovation, design, analysis, testing, and engineering skills across all domains. As a direct consequence of the increasingly critical role of computers in society, the discipline of computer science has enjoyed rapid growth for many years, with the trend likely to continue. 泭Employment projections indicate a critical nationwide shortfall in the supply of people skilled in computing and information technology, and a resulting steady rise in demand and salaries, for decades to come. Computer Science graduates from NC State are in high demand, including by employers that are extremely selective in their national recruiting.泭 Games concentration students are prepared to design and develop the games of the future.
Anchoring one corner of the world-famous Research Triangle Park, and located in modern state-of-the-art teaching and research facilities on NC States Centennial Campus, the department and its students and faculty benefit from strong and active industry partnerships. NC State Computer Science is one of the top suppliers in the nation of new graduate hires to a number of high-tech companies, including several Fortune 500 companies, some with a substantial presence in the Research Triangle. Starting salaries for our undergraduates now average over $75,000 and show a steady increase. Opportunities are also plentiful for graduate study for those who wish to pursue the field in more depth.
Career Titles
- Architectural Drafters
- Business Intelligence Analysts
- Clinical Data Managers
- Computer and Information Scientists
- Computer and Information Systems Managers
- Computer Hardware Engineers
- Computer Network Architects
- Computer Programmer
- Computer Science Professor
- Computer Systems Analyst
- Computer Systems Engineer
- Computer User Support Specialist
- Data Warehousing Specialists
- Database Administrator
- Information Security Analysts
- Information Technology Project Managers
- IT Administrator (Information Technology)
- Mathematician
- Project Management Specialists
- Robotics Engineers
- Scientific Linguist
- Software Developer
- Software Engineer
- Technical & Scientific Publications Editor
- Technical Publications Writer
- Video Game Designer
- Web Art Director
- Webmaster
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Professional Organizations & Societies
- 泭(ACM)
- 泭(AITP)
- 泭(NSPE)