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¸£Àû±ÆÕ¾ Catalog 2025-2026

Music Technology (MUT)

²Ñ±«°ÕÌý295ÌýÌýSpecial Topics in Music TechnologyÌýÌý(1-3 credit hours)ÌýÌý

Special Topics in Music Technology

Typically offered in Fall and Spring

²Ñ±«°ÕÌý303ÌýÌýIntroduction to Audio Technology IÌýÌý(3 credit hours)ÌýÌý

This course will review acoustic fundamentals and introduce the basic principles of analog audio technology, including, but not limited to, audio recording and processing equipment (microphones, mixing consoles, audio effects) and models for sound synthesis (additive, subtractive, physical modeling, etc.). Students will gain critical knowledge and hands-on experience with the fundamentals of analog audio technology including practical familiarity with concepts such as signals and systems, electro-acoustics, sound effects, synthesis and music protocols.

Prerequisite: ²Ñ´¡Ìý141

Typically offered in Fall only

²Ñ±«°ÕÌý304ÌýÌýIntroduction to Audio Technology IIÌýÌý(3 credit hours)ÌýÌý

This course helps students gain a critical understanding of, and hands-on experience with the fundamentals of digital audio technology including practical familiarity with concepts such as sampling, quantization, digital effects, music information retrieval and audio coding.

Prerequisite: ²Ñ±«°ÕÌý303 or Instructor Permission

Typically offered in Spring only

²Ñ±«°ÕÌý315ÌýÌýMusic Acoustics & PsychoacousticsÌýÌý(3 credit hours)ÌýÌý

Introduction to the theoretical principles of acoustics and psychoacoustics. This course addresses the physical aspects of acoustics and sound propagation, physiological and psychological acoustics, and the acoustics of rooms as they apply to the music technologist. Assignments and projects provide practice with acoustic phenomena, auditory processing, and experimental design.

Typically offered in Fall and Spring

²Ñ±«°ÕÌý316ÌýÌýMusic Acoustics & Psychoacoustics LabÌýÌý(1 credit hours)ÌýÌý

This is a laboratory course to accompany the ²Ñ±«°ÕÌý315 lecture course. Lab assignments will provide practical experience in acoustics, auditory listening of acoustics, and conducting psychoacoustic experiments.

Prerequisite or Corequisite: ²Ñ±«°ÕÌý315

Typically offered in Fall and Spring

²Ñ±«°ÕÌý403ÌýÌýMusic Recording & MixingÌýÌý(3 credit hours)ÌýÌý

An introduction to the concepts and techniques of professional audio production, including sound reinforcement, sound recording, and sound design through work with analog and digital hardware and software.

Prerequisite: ²Ñ±«°ÕÌý304 or Instructor Permission

Typically offered in Fall only

²Ñ±«°ÕÌý431ÌýÌýMusic Technology IÌýÌý(3 credit hours)ÌýÌý

Introduction to the software-based analysis of digital music signals. This course covers the basic approaches for musical content analysis and teaches students to approach this class of problems and think algorithmically. Topics include pitch tracking, beat tracking, audio feature extraction, and genre classification. The classes focus is on the audio signal processing aspects of Music Information Retrieval (MIR).

Prerequisite: ²Ñ±«°ÕÌý304 or Instructor Permission

Typically offered in Fall only

²Ñ±«°ÕÌý432ÌýÌýMusic Technology IIÌýÌý(3 credit hours)ÌýÌý

This course will review fundamental elements of digital audio signal processing, such as sinusoids, spectra, digital filters, and Fourier analysis and their application to the fundamental music analysis problems of modeling and synthesis. It will discuss audio effects and techniques such as, but not limited to, sinusoidal modeling, phase vocoder, reverb, chorus / flanger, pitch-shifting, and time compression.

Prerequisite: ²Ñ±«°ÕÌý431 or Instructor Permission

Typically offered in Spring only

²Ñ±«°ÕÌý461ÌýÌýMusic Technology Senior Project IÌýÌý(3 credit hours)ÌýÌý

The first of a two capstone sequence meant to demonstrate knowledge and skills attained by planning, designing, and completing a product design project. This course introduces product development processes and teaches students to complete a project plan, an initial design concept, and an initial system design prototype to enable them to complete their project in ²Ñ±«°ÕÌý462. Students are instructed in product development life cycle, design processes, organization roles in a product development company, market research, system engineering, project planning, project management, and team building through lectures and in-class workshops.

Prerequisite: ²Ñ±«°ÕÌý432 or Instructor Permission

Typically offered in Fall only

²Ñ±«°ÕÌý462ÌýÌýMusic Technology Senior Project IIÌýÌý(3 credit hours)ÌýÌý

The second of a two-semester capstone meant to demonstrate knowledge and skills attained during a student's academic career by planning, designing, and completing a music technology product design project. Students will continue the Industry product development process for their project that began in ²Ñ±«°ÕÌý461. In this course, students will work on project management, project technical execution and developing/testing prototypes including Critical Design Review (CDR), Alpha demo, & Beta demo.

Prerequisite: ²Ñ±«°ÕÌý461

Typically offered in Spring only